Enter your keyword

Author: Matt Fates

Ascent B2B IT Forum – Secrets to a Successful Startup/Corporate Relationship

Ascent B2B IT Forum – Secrets to a Successful Startup/Corporate Relationship

Today’s ultra competitive, ever-evolving and customer-centric business landscape demands a continuous flow of change – change that’s often delivered in the form of “shiny and new.” Innovation has become the cornerstone for sustainable success, and one way to achieve this is through strategic partnerships. As a result, mergers and acquisitions activity continues to trend upwards, […]

Secrets to a Successful Corporate-Startup Relationship

Secrets to a Successful Corporate-Startup Relationship

Relationships between big corporate giants and startup companies are not new; young nimble companies bring innovation and new ideas, while larger established players have strong customer relationships and know how to properly support them. As innovation and market shifts accelerate, collaboration between naturally aligned companies only becomes more critical as new products need to get […]

A Year in Review – A Look Back on our Portfolio Companies’ Successful 2016

A Year in Review – A Look Back on our Portfolio Companies’ Successful 2016

It’s been a busy year here at Ascent and we’d like to take a moment to look back at 2016 and recognize the accomplishments achieved by our portfolio companies throughout the year. From impressive rounds of funding, to new partnerships and platform launches, 2016 proved a very successful year. Below are some of the highlights: […]

Ascent B2B IT Forum – Next-Gen Enterprise Tech: How AR & VR are Pushing New Boundaries

Ascent B2B IT Forum – Next-Gen Enterprise Tech: How AR & VR are Pushing New Boundaries

2016 marked the year that augmented and virtual reality (AR/VR) made it out of research and development labs and became a consumerized – and widely recognized – technology. In fact, Gartner’s latest emerging technologies Hype Cycle plots AR and VR on the “Slope of Enlightenment,” and IDC forecasts worldwide AR/VR revenues to reach $162 billion […]